Go to the BP_AIManager then create a new variable called “Way Points” and set the variable type to “BP_MasterWaypoint” then set the variable to an array and tick Instance Editable.

Then add the highlighted nodes shown in the image below, location at the top of the screenshot.

Go to the BP_AISpawningVolume then create a new variable called “Way Points” and set the variable type to “BP_MasterWaypoint” then set the variable to an array and tick Instance Editable.

Then add the highlighted nodes shown below, location at the top of the screenshot.

Go to the BP_AISpawnPoint then create a new variable called “Way Points” and set the variable type to “BP_MasterWaypoint” then set the variable to an array and tick Instance Editable.

Then add the highlighted nodes shown below, location at the top of the screenshot.