This is a guide for adding power to the cooking component build parts like the furnace and campfire blueprints in Survival Game Kit V2.
Before following this guide you must of first followed the integration guide linked below to integrate Player Electricity System with Survival Game Kit V2
Start by going to the door build part, for this guide I will be using the BP_WoodDoor. Then in the component panel click the Add button and add the BP_MasterPowerComponent.
Next in the Class Settings in the Interfaces panel add the interfaces shown below.

Next in the functions panel Override the Save Power Data function like shown in the video below.
Then in that function copy the image below.

Next in the Event Graph create the SGK Load Power event and copy the image below.

Next add the nodes shown in the images below.

Next copy the image below, right click the BeginPlay node and click the Add Call to Parent function to create the Parent:Begin Play.

Next go to the SGK Interact function, then copy the image below.

Next in the Event Graph create the Event Destroyed node, then right click it and select the Add Call to Parent function, then copy the image below.

Next you can go to the Viewport and add the BP_CableConnectionPointComponents, these are used to connect cables to the blueprint and either input power or output it. Below is a video for adding both an input and an output component but you may want to only have an input or have multiple outputs.
Next go to the functions shown below and copy the code.



Next you can select the BP_MasterPowerComponent and set a Required Power amount, for this guide I set mine to 5, I also disabled Can be switched off. Your door should now only be able to open or close when the door has its required power from a power source.