First go to the EQS_Flee and select the Distance to QC_AIBase and follow the video below.

Next select the PathingGrid: generate around Querier and set the Space Between to a higher value I recommend 200 like in the image below.

Next go to the BTT_BeginFlee blueprint and create a new vector variable called “Last Location”

Then copy the image below, adding the new highlighted nodes.

I would also recommend going to the BP_Deer blueprint then select its AIComponent then in the details panel search for flee distance and setting the value higher. I recommend 3000.