Player Building System V2 includes a top down camera view that hides blocking build parts so you can see you player even when inside a building, these are the settings used for the blocked view system. These are only used when in top down view.

Top Down Hide Collision Check – This is the trace channel used to check if the cameras view to the character is blocked, this should always be TopDown.

Top Down Hide Ignore – These are build parts that will be ignored by the hide system and wont be effected when the cameras view has been blocked.

Top Down Hide Check Radius – This is the size of the trace sphere used to check if the cameras view to the character is blocked.

Top Down Hide Area Size – This is the size of the area around the character where build parts above the character will be hidden.

Use Top Down Hide – If true the system will attempt to hide build parts the block the camera view.