Player Building System V1
Patch Notes

Patch notes and changelog for the latest version of the
Player Building System V1.

1.8.10

Changes

  • Removed Old Destruction Mesh Setting and Meshes (UE5) (DIY Guide)
1.8.9

Fixes

  • Fixed collapsed node causing crash (UE5) (DIY Guide)
1.8.8

Fixes

  • Fixed some possible errors from the HUD (DIY Guide)
1.8.7

Fixes

  • Fixed none text in upgrade menu (DIY Guide)
  • Fixed can upgrade when resource is 0 (DIY Guide)
1.8.6

Changes

  • Changes to Master Radial Menu references getter (DIY Guide)

Fixes

  • Fixed new client doors and windows (DIY Guide)
  • Fixed Build Master not valid for some clients (DIY Guide)
  • Fixed grids not deleting on placement (DIY Guide)
1.8.5

Changes

  • New reworked resource system
  • Changed damage code in master build part (DIY Guide)

Fixes

  • Fixed issue with decoration collision (DIY Guide)
1.8.4

Changes

  • Added additional wall destroy checks (DIY Guide)
  • Changes to resource replication (DIY Guide)

Fixes

  • Fixed issue with floor placement (DIY Guide)
1.8.3

Fixes

  • Fixed issue with resources not destroying (DIY Guide)
1.8.2

Fixes

1.8.1

Fixes

1.8

Changes

  • Optimized and improved placement system (DIY Guide)
1.7.13

Changes

  • Added placement check to server (DIY Guide)

Fixes

  • Fixed debug trace showing (DIY Guide)
  • Fixed error when loading save on client (DIY Guide)
  • Fixed crash when destroying large number of build parts (DIY Guide)
  • Fixed door build part not always destroying (DIY Guide)
1.7.12

Fixes

  • Fixed issue with wrong grids being removed (DIY Guide)
  • Fixed error in delete system (DIY Guide)
1.7.11

Fixes

Features

  • Added floor support check option (DIY Guide)
1.7.10

Fixes

  • Fixed stairs build part placement (DIY Guide)
1.7.9

Fixes

  • Fixed ignore actor check being run to often (DIY Guide)
  • Fixed floor destruction (DIY Guide)
  • Fixed placeable collision issues (DIY Guide)
1.7.8

Fixes

  • Fixed grids not loading on new connected clients
1.7.7

Fixes

  • Fixed crash when building in multiplayer
  • Fixed output log errors
  • Fixed output log warning

Features

  • Added delete save button to save system
1.7.6

Fixes

  • Fixed packaging errors
  • Fixed stone cost not displaying
1.7.5

Fixes

  • Fixed plot pole overlap on decorations
Patch Notes Archive
1.7.4

Features

  • Added placement angle to build part info
  • Added collision exception to build part info
1.7.3

Fixes

  • Fixed client loading grids on save games
1.7.2

Fixes

  • Fixed wall offset to 0,0,0
1.7.1

Fixes

  • Fixed overlapping plot poles
  • Fixed overlapping build parts
  • Added overlap Box to build parts
1.6.9

Fixes

  • Fixed stairs height placement
  • Fixed wall height placement
  • Fixed floor height placement
  • Fixed stairs grid not replacing
1.6.8

Fixes

  • Fixed placement on landscape proxies
  • Change static mesh floors to a set (Allows more then one static mesh floor to be selected)
  • Fixed floor grids sometimes not being deleted
1.6.7

Fixes

  • Fixed traces showing
  • Fixed window spawn issue
  • Reorganised functions and variables
  • Removed old meshes
1.6.6

Fixes

  • Crash on 4.18+
  • Added better tutorial text
  • Removed old textures
  • Removed old materials
1.6.5

Fixes

  • Fixed clients not being able to repair
1.6.4

Fixes

  • Fixed window grids not deleting on client
  • Fixed door grids not deleting on client
  • Remove unnecessary bools in dependent check
  • Fixed doors not deleting
  • Fixed windows not always deleting
  • Improved destruction mechanics
  • Fixed “wood” text name to stone
  • Fixed item count on menu
1.6.3

Fixes

  • Fixed damage not destroying all effected buildings
  • Fixed grids showing
1.6.2

Fixes

  • Fixed Foundation stairs grid replacement
  • Fixed Piller grid replacement
  • Fixed stairs not destructing
  • Fixed floating decorations and blueprints
  • Fixed stairs next delete issue
  • Fixed build range (Window & Door)
  • Fixed stairs grid replacing with out foundation
  • Fixed client not being able to damage
  • Fixed HUD build type name clipping
  • Fixed pillar rotation
  • Fixed pillar support issue
  • Removed destructible mesh collision with pawn
1.6.1

Fixes

  • Fixed foundation grids not replacing
  • Fixed saved grids not deleting correctly
  • Fixed foundation stairs not destructing
  • Fixed floors being placed over stairs
  • Fixed stairs being placed under floors
  • Fixed windows and doors not always opening
1.6

Features

  • 6 New Stone Meshes
  • 24 New Optimized Meshes
    • Up to 80% reduced polys
  • Player Building Component Rewritten
    • Large performance improvements
    • Much cleaner blueprint layout
    • Large Network performance improvements
  • New Wheel Selection Menus
  • New Ownership System
    • Plot pole controls ownership
    • Add new owners
    • Clear owners
    • Wheel menu
  • New Building Options Menu
    • Upgrade
    • Demolish
    • Repair
    • Wheel menu
  • New Upgrade System
  • Damage/Health System
  • Easy Interaction system
  • Improved Resource System
1.5

Features

  • New 5 stone meshes
  • New 3 interior wood meshes
  • New build type menu
  • New decoration mesh
  • Variables and functions categorised
  • Blueprints reorganised

Fixes

  • Fixed grids not deleting correctly
  • Fixed placement of ceilings
  • Fixed door preview placement
  • Tick removed for event on timer
1.4.2

Fixes

  • Fixed rotation issue with Foundation and Walls
1.4.1

Fixes

  • Fixed rotation issue with decorations
  • Fixed rock material not showing
1.4

Features

  • Added Blueprint Decorations
  • Added Location Offset

Fixes

  • Improved commenting
1.3

Features

  • Improved HUD

Fixes

  • Fixed Door Frame Bug
  • Fixed Door Grid Bug
  • Improved Commenting
1.2

Features

  • Reworked player HUD

Fixes

  • Improved Commenting
  • Organised Variables
  • Small Bug Fixes
  • Fixed Ceiling Placement
1.1

Features

  • 6 New Meshes
  • Build System rewritten in to component
  • Rewritten BP_Buildmaster
  • All placement blueprints are now in one
  • Optimised networking performance

Notes

  • HUD is currently place holder will be replaced