RTS Template
Patch Notes

Patch notes and changelog for the latest version of the RTS Template.

1.3.3

Fixes

  • Fixed Attack Anims Not Working With 1 Anim Set (DIY Guide)
1.3.2

Added

  • Added UpperBody montage slot (DIY Guide)
  • Added Harvest Animation Setting to Units (DIY Guides)

Fixes

  • Fixed Units Depositing Resources at Enemy Buildings (DIY Guide)
  • Fixed Resource Collection/Deposit Unit Navigation (DIY Guide)
  • Fixed Possible Error When Resource Depleted (DIY Guide)
1.3.1

Changes

  • Added Unit Line Spacing Setting (DIY Guide)

Fixes

  • Fixed Selecting Objects While in Build Mode (DIY Guide)
1.3

Changes

  • Improved Resource System
  • Added Enhanced Inputs (UE5+)
1.2.2

Changes

  • Added attack animations array setting (DIY Guide)
1.2.1

Fixes

  • Workaround for Bridge Plugin Breaking Packaged Games (UE5) (DIY Guide)
1.2

Fixes

  • Fixed being able to delete AI buildings (DIY Guide)
1.1.9

Fixes

  • Fixed unit count not reducing when destroy button clicked (DIY Guide)
1.1.8

Fixes

  • Fixes for unit formation locations (DIY Guide)
1.1.7

Fixes

  • Fixed unit count not going down (DIY Guide)
1.1.6

Fixes

1.1.5

Fixes

1.1.4

Fixes

  • Fixed RTSPawn error and warning (DIY Guide)
1.1.3

Fixes

  • Fixed warnings in logs (DIY Guide)
  • Fixed issue with AI brick conversion (DIY Guide)
  • Fixed issue with units damaging building from to far (DIY Guide)
1.1.2

Fixes

  • Fixed Building Resources not Deducting
  • Fixed Tower resource cost
  • Fixed AI teams above 1 not working
1.1.1

Fixes

  • Fixed Bug with Reroute Nodes Effecting Get Class Defaults nodes
1.1

Features

  • AI will build there own base
  • Enemy AI added
  • Manage resources
  • Recruit units
  • Repair buildings
  • Defend base
  • Rebuild Destroyed Buildings
  • Attack other AI players
  • Attack Player
  • Tower will attack enemy units in range
  • Adjustable Damage
  • Barracks building type added
  • Barracks can recruit soldiers
  • Barracks upgrades can increase soldiers damage and health
  • Soldier units type added
  • Soldiers can attack other units and buildings
  • Damage can be adjusted
  • Melee Damage
  • Combat system added
  • Units and buildings now have health values
  • Health bars above units and buildings
  • Adjustable damage and health
  • Units have detection range that can be adjusted
  • Units set to flee mode will run away when attacked
  • Over hulled UI
  • Game can now be sped up and slowed down using the time controls in the UI
  • Tower building type added

Fixes

  • Resource spawning zones fixed
  • Camera default values improved
  • Buildings health and damage can be upgraded with upgrade function
  • Improved stability
  • Additional commenting