Go to the BP_SurvivalGameMode bp and create a new variable called “Deleted Foliage Instances” and set it to transform variable type and change it to an array.
Next in the BP_ResourceManager BP and create a new custom event called “Server Update Deleted Instances” and set it to run on server and tick reliable.
Then create an input for the custom event variable type transform.
Then copy the images shown below
Next in the BP_MasterResource BP remove the actor hidden node and add the node show in the image below
Next in the BP_SurvivalGameMode BP create a new event dispatcher called
“Update Resources” if you dont know how to create one follow the video below
Next in the BP_ResourceManager BP Create a new custom event called “Server Load Resources On Join” and add a Player Controller input and a transform input then set the transform input to be an array. Next set the event to run on server with reliable ticked.
Then create a new custom event called “Multicast Load Resources On Join” With a Player Controller input and a transform input then set the transform input to be an array, Next set the event multicast and tick reliable.
Next copy the highlighted nodes shown below, also add a is valid where the image says to.
Next in the BP_SurvivalGameMode BP copy the image below
Next call the event dispatcher like in the video shown below
Next go to the BP_MasterResource BP copy the image below, if you dont know how to bind an event there is also a video below
Next create 2 custom events both set to multicast with reliable ticked. Name one Multicast Set No Collision and the other Multicast Set Collision.
Then copy the image below.