Go to the BP_SkeletalMasterItem and create a new function called ActionCheck then add an input to it called ItemActions and set its type to S_WorldAction then set it to an array. Then add another input called ActionType and set its type to E_WorldAction.
Then add an output called ReturnValue and set it to a Boolean.
Then copy the images below, location at the top of the screenshot.


Go to the BP_StaticMasterItem and create a new function called ActionCheck then add an input to it called ItemActions and set its type to S_WorldAction and set it to an array. Then add another input called ActionType and set its type to E_WorldAction.
Then add an output called ReturnValue and set it to a Boolean.
Then copy the images below, location at the top of the screenshot.

