Open the BP_BaseHoldableAnimLayer then create a new function called UpdateCrouchTiltAlpha with a Float input called DeltaTime.
Next add the highlighted nodes shown in the images below then follow the steps in the video.


Open the BP_BaseHoldableAnimLayer then create a new function called UpdateCrouchTiltAlpha with a Float input called DeltaTime.
Next add the highlighted nodes shown in the images below then follow the steps in the video.

