Make a backup of your project before following this guide
These changes will break previous save game files
Open the BP_SGKFunctions blueprint, create a new function called SGK FindPlayerSaveLocm add a new input called PlayerSaveLocs set its type to S_PlayerSaveLocs and set it to an array. Then add a Boolean output called LocationFound and a Transform output called Transform. Then copy the image below.

Go to the locations shown in the images below and copy the highlighted nodes.



