Go to the BP_CookingComponent and create a new function called AddStartingFuelItems.
Now create a variable called FuelStartingItems and set it to S_CraftingCost and tick instance editable and set it to an array.
Then in the FuelStartingItems function create a new local variable called FuelSlotsL and set it to an Array then set its type to S_InvSlot
Then create another new local variable called StartingItemL and then set its type to S_CraftingCost
Then create another new local variable called SlotL and then set its type to S_InvSlot
Next copy the images below inside the FuelStartingItems function, make sure you copy it carefully including the input settings on the nodes.
Then copy the video below inside the BP_CookingComponent.
After doing this you can now set starting fuel items for cooking components, these are items that will start in the fuel slots.
Note – Items you set in the FuelStartingItems settings must also be set in the FuelItems setting as only items set there can be added to fuel slots.