Go to the BP_SGKMasterCharacter then open the Misc collapsed node and add the highlighted nodes in the image below.

Go to the BP_CharacterComponent then open the CharacterDeath collapsed node and add the highlighted nodes in the image below, the GetComponentByClass nodes Component Class is set to SkeletalMeshComponent.

Then go to the BP_EquipmentInventory and in the Class Defaults untick Start with Tick Enabled.