Open the BP_MasterRangeWeapon and create a new variable called FireLoopReset, set its type to Boolean and compile.

Then open the Shooting collapsed node, then go to the ClientWeaponFireLoopCondition collapsed node and add the highlighted nodes in the image below.

Then in the Shooting collapsed node add the highlighed nodes in the images below.

Then open the ServerWeaponFireLoopCondition collapsed node and add the highlighted nodes in the image below.