Go to the BP_CookingComponent then go to the Cooking collapsed node and create a new custom event called MulticastSound, set its replication to Multicast and tick on Reliable. Then add a new input called Sound and set its type to Base Sound.

Add the highlighted nodes shown in the image below, location at the top of the image.

Go to the BP_CraftingComponent then go to the CraftingItems collapsed node and create a new custom event called MulticastSound, set its replication to Multicast and tick on Reliable. Then add a new input called Sound and set its type to Base Sound.

Add the highlighted nodes shown in the image below, location at the top of the image.