Go to the BP_CharacterComponent and create a new variable called DeathHeldSlot and set its type to S_InvSlot, then compile and save.

Add the highlighted nodes shown in the images below, location at the top of the images.

Go to the Swap Equipment Slots function and create a new local variable called StartCharacterCompL and set its type to BP_CharacterComponent, then copy the image below.

Add the highlighted nodes shown in the image below, location at the top of the image.