This update makes improvements to the range weapon code, adds toggle aiming setting to the in game controls menu and includes a ShotsPerMinute setting in the range weapon holdable blueprints.

Open the BP_MasterAttachment blueprint and copy the video below.

Next open the S_GameSettings and copy the video below make sure you name the variables the same as the video.

If you want Toggle Aiming to be on by default go to the BP_SGKSettingsSaveData, select the Game Settings in the My Blueprint panel and in the Details panel tick on ToggleAiming then save and compile.

If you want to make the tick box in the controls menu larger copy the video below.

Then click Save All in the Content Browser and close your project.

Next create a new Survival Game Kit V2 project from the Epic make sure you select the same engine version that your existing project uses.

Then in windows file exploror open the new Survival Game Kit V2 project and go to the Content/SurvivalGameKitV2/Blueprints/Items/HoldableItems folder and copy the BP_MaterRangeWeapon file.

Next in windows file exploror open your project folder and go to the Content/SurvivalGameKitV2/Blueprints/Items/HoldableItems folder and paste the file in there, it will ask you to replace the existing file select yes.

Next open your project and copy the video below.

If you have an error in your BP_MasterRangeWeapon copy the video below to fix it.

Then go to the BP_SGKGameInstance open the SetGameSettings function and on the top drop down menu at the top of the engine window select File and select Refresh All Nodes.

These changes adds new settings for the weapon fire rate, so you may want to adjust some of the weapons shot per minute settings. Below are the recommended settings for the included weapons.

BP_M1982


BP_M4A4


BP_P1911