Go to the BP_SmartAIComponent blueprint and create a new variable called TakeDamageSound and set its type to SoundCue and tick on Instance Editable.
Open the DamageReaction function and add the nodes shown in the image below.

Go to the BP_SmartAIComponent blueprint and create a new variable called TakeDamageSound and set its type to SoundCue and tick on Instance Editable.
Open the DamageReaction function and add the nodes shown in the image below.
