Smart AI
Patch Notes

Patch notes and changelog for the latest version of the Smart AI.

1.2.15

Fixes

1.2.14

Changes

  • Changes to Melee Emitter for Basic Collision Mode (DIY Guide)
  • Changes to Melee Emitter Settings to use Niagara Systems (UE5) (DIY Guide)
  • Changes to object references (UE5) (DIY Guide)

Fixes

  • Fixed Follow Actor not Attacking Attack Target (DIY Guide)
1.2.13

Fixes

  • Fixed Wave Spawner Warning (DIY Guide)
  • Fixed Lower Melee Anims Trace Sockets Not Working (DIY Guide)
1.2.12

Fixes

  • Fixed Projectile Frendly Fire not Working Correctly (DIY Guide)
  • Fixed Prop Not Removing On Interaction Points (DIY Guide)
  • Fixed Melee Weapon Switch Not Working If UseUnequipAnim Disabled (DIY Guide)
  • Fixed Alerts Infinate Loop Error (DIY Guide)
1.2.11

Changes

Fixes

  • Fixed Holdables not Equipping with No Equip Anim (Updated) (DIY Guide)
  • Fixed Remaining Time Errors in Deer AnimBP (DIY Guide)
  • Fixed Muzzle Effect Not Resetting (DIY Guide)
1.2.10

Changes

  • Changed Death Animation Code (Updated) (DIY Guide)
  • Changes to Range Attack Direction Checks (DIY Guide)
  • Changes to Avoidance Settings (DIY Guide)
  • Changes to the BTT_RangeMoveTo (DIY Guide)
  • Replaced Get Perceived Actors node (UE5.1+) (DIY Guide)
  • Added Take Damage Sound Settings (DIY Guide)

Fixes

  • Fixed Damage Reaction Audio Not Always Playing (DIY Guide)
  • Fixed Skeletal Mesh Bounds Setting (DIY Guide)
  • Fixed Alert Error (DIY Guide)
  • Fixed Flee Alert Infine Loop (DIY Guide)
  • Fixed Aimed Reaction Requires Sight (DIY Guide)
1.2.9

Fixes

  • Fixed AI Getting Stuck In Temp Behaviour (DIY Guide)
  • Fixed Search Location Not Updating (DIY Guide)
  • Fixed Turret Alerting AI Without Tags (DIY Guide)
1.2.8

Features

  • Added End Target Location to Interaction Points (DIY Guide)
1.2.7

Fixes

  • Fixed missing range storage socket (UE5) (DIY Guide)
  • Fixed remaining time node in anim blueprint (UE5.4) (DIY Guide)

Changes

  • Added Debug Attack Trace setting (DIY Guide)
  • Workaround to broken skylight in showcase level (UE5.4) (DIY Guide)
1.2.6

Changes

  • Character mesh is now using the UE5 Mannequin (UE5)
1.2.5

Changes

  • Changed Get Perceived Actor to Get Currently Perceived Actors (DIY Guide)
1.2.4

Changes

  • Added melee distance settings check (DIY Guide)
  • Changes to attack perception code (DIY Guide)
  • Changed acceptable radius of AI Interaction (DIY Guide)

Fixes

  • Fixed follow AI trying to attack itself (DIY Guide)
  • Fixed AI jumping in some situations when it should climb (DIY Guide)
  • Fixed AI teleporting to interaction point (DIY Guide)
  • Fixed temp behavior overriding the routine (DIY Guide)
  • Fixed AI Interaction cancel changing AI behavior (DIY Guide)
  • Fixed weapon not equipping while using way point (DIY Guide)
1.2.3

Changes

  • Changes to turret project speed settings (DIY Guide)
  • Changed Get Perceived Actor to Get Currently Perceived Actors (DIY Guide)

Fixes

  • Fixed turret fire sound not playing in standalone (DIY Guide)
  • Fixed projectile impact sounds not playing for clients (DIY Guide)
  • Fixed turret perception trace not hitting listen clients correctly (DIY Guide)
1.2.2

Fixes

  • Fixed AI not playing correct Interaction Point animations (DIY Guide)
  • Fixed issue with AI getting stuck in melee attack mode (DIY Guide)
1.2.1

Changes

  • When AI respawns it start with max health (DIY Guide)

Fixes

  • Added Way Point reaction (Updated) (DIY Guide)
  • Fixed dead AI randomly playing death animation multiple times (DIY Guide)
  • Fixed AI staying in Flee behavior permanently (DIY Guide)
  • Fixed issue with Can Flee setting not working correctly (DIY Guide)
  • Fixed between Interaction Point behavior (DIY Guide)
1.2

Fixes

  • Fixed spawners not activating when players start in area (DIY Guide)
Patch Notes Archive
1.1.17

Fixes

  • Fixed health bar not working with health above 100 max health (DIY Guide)
1.1.16

Changes

  • Changes to controller and zombie default settings (DIY Guide)

Fixes

  • Fixed basic melee detect not hitting players (DIY Guide)
  • Fixed issue with AI not responding to attacks (DIY Guide)
  • Fixed way point loop issue (DIY Guide)
  • Fixed possible unkillable AI issue (DIY Guide)
  • Fixed error when no range attack montage set (DIY Guide)
1.1.15

Fixes

  • Fixed issue with AI trying to shoot though objects (DIY Guide)
  • Fixed follow actor error (DIY Guide)
  • Fixed AI not switching to melee correctly with no melee weapon set (DIY Guide)
1.1.14

Fixes

  • Fixed warning from aimed reaction code (DIY Guide)
  • Fixed face direction animation only playing once (DIY Guide)
  • Fixed error in roam wait animation task (DIY Guide)
  • Fixed melee weapon still dealing damage after death (DIY Guide)
1.1.13

Fixes

  • Fixed range combat stance using melee stance animations (DIY Guide)
  • Fixed some errors due to AI being dead (DIY Guide)
  • Fixed issue with attack target (DIY Guide)
  • Fixed warning in climb down check (DIY Guide)
  • Fixed possible error in Damage Reaction function (DIY Guide)
1.1.12

Changes

  • Changes to the Audio Reaction function (DIY Guide)

Fixes

  • Fixed issue with AI Manager respawning (DIY Guide)
1.1.11

Changes

1.1.10

Changes

Fixes

  • Fixed issue where non reload range AI switch to melee (DIY Guide)
  • Fixed projectile effect hitting AI self (DIY Guide)
1.1.9

Fixes

  • Fixed AI not forgetting flee from actors (DIY Guide)
  • Fixed looping way points when loop is disabled (DIY Guide)
1.1.8

Changes

  • Changes to AI Controller starting perception (DIY Guide)

Fixes

  • Fixed AI not changing target actor till arriving at the old actor location (DIY Guide)
1.1.7

Features

  • Added health bar setting (DIY Guide)
  • Added stream level package name to destroy AI when a level is unloaded (DIY Guide)
1.1.6

Features

Fixes

  • Fixed reaction time not working correctly (DIY Guide)
  • Fixed AI blocked by dead bodies (DIY Guide)
  • Fixed AI focusing on target while searching (DIY Guide)
  • Fixed error when calling set BB if black board not valid (DIY Guide)
  • Fixed transition audio and animations play after AI death (DIY Guide)
  • Audio now stops playing after death (DIY Guide)
1.1.5

Changes

  • Changes to melee detection (DIY Guide)
  • AI play audio in reaction setting even when reaction not set to audio (DIY Guide)

Fixes

  • Fixed AI strafing after killing target (DIY Guide)
  • Fixed AI not attacking after respawn (DIY Guide)
  • Fixed way points not resetting after AI killed (DIY Guide)
  • Fixed incorrect hitbox names (DIY Guide)
  • Fixed AI not activating correctly (DIY Guide)
  • Fixed AI deactivating when player in range (DIY Guide)
1.1.4

Changes

  • Prop animations can be used while AI is still (DIY Guide)

Features

  • Added Damage Reaction Debugging Messages (DIY Guide)
  • Added surface sound settings for hit actors (DIY Guide)
  • Added melee surface effect settings (DIY Guide)

Fixes

  • Fixed aimed focus error (DIY Guide)
  • Fixed deactivate AI error (DIY Guide)
  • Fixed AI not attacking targets that are to close (DIY Guide)
1.1.3

Fixes

1.1.1

Improvements

Fixes

  • Fixed attack frequency (DIY Guide)
  • Fixed distance check for flee actors (DIY Guide)
  • Fixed Use Sight/Audio reaction setting (DIY Guide)
  • Fixed AI meleeing when Can Melee Attack is false (DIY Guide)
  • Fixed warning with the starting perception (DIY Guide)
  • Fixed AI attacking while holding emote prop (DIY Guide)
  • Fixed attackers length 0 waring (DIY Guide)
1.1

Features

Changes

Fixes

  • Fixed client decals not working (DIY Guide)
  • Fixed range attack error (DIY Guide)
  • Fixed range attack error with no holdable equipped (DIY Guide)
1.0.15

Features

Fixes

  • Fixed issue if Dead Despawn Time less then Respawn Time (DIY Guide)
  • Fixed climbing error (DIY Guide)
1.0.14

Features

  • Added Trigger reaction settings to spawn points (DIY Guide)

Fixes

  • Fixed warning in the controller (DIY Guide)
  • Fixed print sting when AI in combat (DIY Guide)
  • Fixed forget attacker audio react issue (DIY Guide)
  • Fixed AI not being dead for new clients (DIY Guide)
  • Fixed warning from perception update function (DIY Guide)
  • Fixed issue with AI activation (DIY Guide)
1.0.13

Features

Changes

Fixes

  • Fixed spawner volume error (DIY Guide)
  • Fixed a warning from melee system (DIY Guide)
  • Fixed emote animations playing while death (DIY Guide)
  • Fixed warning from spawn volume (DIY Guide)
1.0.12

Changes

  • Changes to the cover system and projectiles (DIY Guide)
  • Changes to AI death collision (DIY Guide)

Fixes

  • Fixed way point animations not playing (DIY Guide)
  • Fixed client projectile max speed (DIY Guide)
  • Fixed issue with search location (DIY Guide)
  • Fixed issue with calling defenders (DIY Guide)
  • Fixed missing BP_MasterTurret file (DIY Guide)
  • Fixed stuck in death animation after respawn (DIY Guide)
  • Fixed spawn point collision (DIY Guide)
1.0.11

Changes

  • Corrected example AI default settings (DIY Guide)
  • Added trace channel options (DIY Guide)

Fixes

  • Fixed issue with AI manager spawn check (DIY Guide)
  • Fixed issue with range EQS (DIY Guide)
  • Fixed emote prop not clearing on interaction points (DIY Guide)
1.0.10

Fixes

  • Fixed AI stuck in melee attack (DIY Guide)
  • Fixed melee sound searching not updating (DIY Guide)
  • Fixed issues with range attack sight (DIY Guide)
1.0.9

Features

Fixes

  • Fixed AI perception issue (DIY Guide)
  • Fixed AI getting stuck in melee attack (DIY Guide)
  • Fixed AI not ending combat after searching for target (DIY Guide)
  • Fixed AI crouching when attacking (DIY Guide)
  • Fixed delay before melee attacking (DIY Guide)
1.0.8

Features

Changes

  • AI Manger can now spawn on landscape proxy actors (DIY Guide)
  • Adjustments to climbing (DIY Guide)

Fixes

1.0.7

Changes

  • Changed file names to avoid conflicts with SGK (DIY Guide)

Fixes

  • Fixed melee switch distance (DIY Guide)
  • Fixed melee Distance (DIY Guide)
  • Fixed AISpawnVolume not working on landscapes (DIY Guide)
  • Fixed missing projectile speed settings (DIY Guide)
1.0.6

Features

  • Added Use LOS Search Timer option to AI Component (DIY Guide)

Fixes

  • Fixed character scale on interaction points (DIY Guide)
  • Fixed random interaction points not found (DIY Guide)
1.0.5

Fixes

1.0.4

Changes

Fixes

  • Fixed AI Spawner only spawning one of the spawn AI (DIY Guide)
  • Fixed AI not moving after killing target (DIY Guide)
  • Fixed AI starting scene seeing actors though walls (DIY Guide)
  • Fixed dear not rag doll on clients (DIY Guide)
  • Fixed LOS not working (DIY Guide)
  • Fixed searching damage Reaction (DIY Guide)
1.0.3

Changes

  • Improved deactivated AI performance by 30 – 40% (DIY Guide)
  • Improved return to start location flee setting (DIY Guide)

Fixes

  • Fixed respawn animal issue (DIY Guide)
  • Fixed lag when AI Manager spawns alot of AI (DIY Guide)
1.0.2

Features

Changes

  • Changed A_HandsUp_01_Montage to loop (DIY Guide)
  • Changed AI_Civilian defaults (DIY Guide)
  • Changed BP_MasterAICharacter mesh collision (DIY Guide)

Fixes

  • Fixed possible infinite loop (DIY Guide)
  • Fixed melee error when attacking player (DIY Guide)
  • Fixed emote animations playing while in still override (DIY Guide)
  • Fixed AI Controller error (DIY Guide)
  • Fixed possible error with wait anims (DIY Guide)
  • Fixed BP_SmartAIComponent errors (DIY Guide)
  • Fixed AI respawn issue on AI Manager (DIY Guide)
  • Fixed flee time not working (DIY Guide)
  • Fixed Hit Reaction Cooldown not working (DIY Guide)
  • Fixed Flee Errors (DIY Guide)
1.0.1

Features

Changes

  • Changed collision settings (DIY Guide)
  • Corrected default values (DIY Guide)
  • UE4.19 Version added to marketplace
  • UE4.20 Version added to marketplace
  • Added Climb Speed to Smart AI component (DIY Guide)
  • Changed Time Of Day variable (DIY Guide)

Fixes

  • Fixed Time Of Day debug text (DIY Guide)
  • Fixed AI Manager Spawn Time not working (DIY Guide)