1.0 Summary


1.1 General Information

1.2 Snap Grid Values

1.3 Snap Grid Settings

1.4 Adding snap settings

1.5 Adding Custom Meshes

 

1.1 General Information


Spline Builder is a high quality asset pack designed to create buildings and inside environments quickly and easily. In the pack their is a selection of different meshes and tools along with a load of different customizable settings to edit your buildings.

 

1.2 Snap Grid Values


Spline Builder uses 3 different snapping values listed here

Snap Value 100

  • BP_BuildingTool
  • BP_CeilingTool
  • BP_MidTool
  • BP_RoomTool
  • BP_FloorTool
  • BP_WallTool

If you change the meshes size in the Tools settings to 200 or 400 then you will also need to change the snapping value to 200 or 400.

Smaller snapping values should be used when making small adjustments such as adding pillers on to the ends on walls and adding features like door and stairs we recommend using 50 or 5 depending on how precise the adjustment is, keeping the tools and meshes on the grid means that the meshes and tools can snap together with out any gaps or issues with line them up correctly.

 

1.3 Snap Grid Settings


Setting the correct grid snapping settings is very important for the meshes and tools to work correctly below you can see the recommended settings snap settings for using tools.

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Her you can see snapping is on and set to 100 this should always be on when placing the tools in to the world and adjusting them.

 

1.4 Adding snap settings


Here we are adding 25 to the snapping drop down but we recommend you also add 200 and 400 to the snapping values.

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1.5 Adding Custom Meshes


Here you we be able to see how to add your own meshes to the wall tool and set there default values.

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Once you have imported your own mesh open the mesh editor in the top left hand corner of the view port you will see approximate size you will need to make a note of these numbers, the numbers are the meshes size in the 3 axis in the order X Y Z.

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Once you have these numbers noted down open the BP_WallTool and find these nodes. Here now replace the select node with the mesh half high bool connected false value with the Z number you noted down.

Next change the 100 x 100 value in the other select node to 1 less then your Y value (So if you Y value is 125 you need to enter 124).

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Now replace the 100 x 100 value highlighted on the left with Your Y value, once thats done you can select the Wall 100 x 100 variable to your own mesh (This is optional but will mean the when you drop the tool in the world it will start using it without you having to change it in the details panel).

If when you drop the tool in to the world there is no meshes try dragging out the spline as the default spline length may be shorter then your mesh.