Summary


1.1 Patch Notes

1.1.1 Hotfix

1.1.2 Hotfix (Current)

1.2 Patch Notes (Coming Soon)

1.1 Patch Notes


Compatible engine versions – 4.11+

Features

– Enemy AI added 

  • AI will build there own base
  • Manage resources
  • Recruit units
  • Repair buildings
  • Defend base
  • Rebuild Destroyed Buildings
  • Attack other AI players
  • Attack Player

– Tower building type added

  • Tower will attack enemy units in range
  • Adjustable Damage

– Barracks building type added

  • Barracks can recruit soldiers
  • Barracks upgrades can increase soldiers damage and health

– Soldier units type added

  • Soldiers can attack other units and buildings
  • Damage can be adjusted
  • Melee Damage

– Combat system added

  • Units and buildings now have health values
  • Health bars above units and buildings
  • Adjustable damage and health
  • Units have detection range that can be adjusted
  • Units set to flee mode will run away  when attacked
  • Over hulled UI
  • Game can now be sped up and slowed down using the time controls in the UI

Fixes

  • Resource spawning zones fixed
  • Camera default values improved
  • Buildings health and damage can be upgraded with upgrade function
  • Improved stability
  • Additional commenting

1.1.1 Hotfix


Notes

Compatible Engine Versions – 4.19

Fixes

  • Fixed UE4.19 Bug with reroute nodes effecting get class defaults

1.1.2 Hotfix (Current)


Notes

Clear local Content in the Epic launcher (To make sure you have the updated version)

Fixes

  • Fixed resources not deducting
  • Fixed Tower resource cost
  • Fixed UE4.21 upgrade
  • Fixed AI teams above 1 not working





1.2 Patch Notes (Coming Soon)


Notes

Clear local Content in the Epic launcher (To make sure you have the updated version)

Fixes

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