Navigate to the BP_PlayerInventoryComponent

Create a variable named Respawned type BOOL set this to false

Go to the Kill Player collapsed nodes and add the code shown below and set the respawned BOOL to true and set the respawned characters Player Inventory Component Name

This is located just after the possess node


Next navigate to the Server Set Player Name event

Edit the code to the same as the image below (NOTE i have this code in a collapsed node in this update yours will be in the main event graph)