Navigate to the BP_PlayerInventoryComponent
Create a variable named Respawned type BOOL set this to false
Go to the Kill Player collapsed nodes and add the code shown below and set the respawned BOOL to true and set the respawned characters Player Inventory Component Name
This is located just after the possess node
Next navigate to the Server Set Player Name event
Edit the code to the same as the image below (NOTE i have this code in a collapsed node in this update yours will be in the main event graph)